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Effort Values

By Omega

EVs, introduced in Generation 3, are values that make Pokemon stronger in its stats the more it trains. For a Pokemon to gain EVs, it battles against certain other Pokemon. It doesn't matter what the level is - what matters is the species. For example, defeating a Gyarados grants 2 Atk EVs. EVs are also not split; any Pokemon that got Exp. Points in that battle (this includes Exp. Share) all get two EVs. (Psypoke's Psydex has EV readings for all Pokemon.)

The maximum amount of EVs a Pokemon can have is 510, and a max of 255 per stat. EVs affect stats in the following way: You divide the total increase by 4, and ignore the remainder. This means a Pokemon with 100 DVs in Atk will have an Atk stat of 25 more at lvl 100 than the same Pokemon (with the same DVs) if the second one had 0 Atk EVs at lvl 100.

Any EV gain that goes over the 255 limit is ignored. Because of this, it's not necessary to train more than 252 EVs on a stat, since you'll always end up with +63. The EVs gained by the Pokemon have the stat growth distributed over level ups. It doesn't happen all at once.

This guide is by Omega of The Spriting Shack Forums. Only he may post this guide on sites he chooses. You may not use this guide on your site without Omega's explicit permission.
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